Evil Mage
Medium Humanoid
(Human)
, Lawful Evil
• Armor Class: 12
• Hit Points: 22 (5d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
11 (+0) |
17 (+3) |
12 (+1) |
11 (+0) |
• Saving Throws:
Int +5, Wis +3
• Skills:
Arcana +5, History +5
• Languages:
Common, Draconic, Dwarvish, Elvish
• Challenge:
1 (200 XP)
Spellcasting
The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:
Actions
• Quarterstaff:
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.