Evil Mage

Medium Humanoid (Human) , Lawful Evil
• Armor Class: 12
• Hit Points: 22 (5d8)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 17 (+3) 12 (+1) 11 (+0)

• Saving Throws: Int +5, Wis +3
• Skills: Arcana +5, History +5
• Languages: Common, Draconic, Dwarvish, Elvish
• Challenge: 1 (200 XP)

Spellcasting


The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:

• Cantrips (at will): light, mage hand, shocking grasp
• * 1st Level (4 slots): charm person, magic missile
• * 2nd Level (3 slots): hold person, misty step


Actions


• Quarterstaff: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8-1) bludgeoning damage.