Evoker

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 12
• Hit Points: 66 (12d8+12)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 12 (+1) 17 (+3) 12 (+1) 11 (+0)

• Saving Throws: Int +7, Wis +5
• Skills: Arcana +7, History +7
• Languages: any four languages
• Challenge: 9 (5000 XP)
• Environments: Urban

• Sculpt Spells: When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1+the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Spellcasting


The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:

• Cantrips (at will): fire bolt*, light*, prestidigitation, ray of frost*
• 1st level (4 slots): burning hands*, mage armor, magic missile*
• 2nd level (3 slots): mirror image, misty step, shatter*
• 3rd level (3 slots): counterspell, fireball*, lightning bolt*
• 4th level (3 slots): ice storm*, stoneskin
• 5th level (2 slots): bigby's hand*, cone of cold*
• 6th level (1 slot): chain lightning*, wall of ice*

*Evocation spell

Actions


• Quarterstaff: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.