Evoker
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 12
• Hit Points: 66 (12d8+12)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
9 (-1) |
14 (+2) |
12 (+1) |
17 (+3) |
12 (+1) |
11 (+0) |
• Saving Throws:
Int +7, Wis +5
• Skills:
Arcana +7, History +7
• Languages:
any four languages
• Challenge:
9 (5000 XP)
• Environments:
Urban
• Sculpt Spells:
When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1+the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.
Spellcasting
The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:
*Evocation spell
Actions
• Quarterstaff:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.