Fire Elemental Myrmidon
Medium Elemental
, Neutral
• Armor Class: 18
• Hit Points: 117 (18d8+36)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
18 (+4) |
15 (+2) |
9 (-1) |
10 (+0) |
10 (+0) |
• Condition Immunities:
paralyzed, petrified, poisoned, prone
• Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
darkvision 60 ft.
• Languages:
Ignan, one language of its creator's choice
• Challenge:
7 (2900 XP)
• Environments:
Cave, Coast, Desert, Dungeon, Grassland, Mountain, Planar, Ruins, Swamp, Underground, Urban
• Illumination:
The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.
• Magic Weapons:
The myrmidon's weapon attacks are magical.
• Water Susceptibility:
For every 5 feet the myrmidon moves in water, it takes 2 (1d4) cold damage.
Actions
• Multiattack:
The myrmidon makes three scimitar attacks.
• Scimitar:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
• Fiery Strikes (Recharge 6):
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.