Fire Elemental Myrmidon

Medium Elemental , Neutral
• Armor Class: 18
• Hit Points: 117 (18d8+36)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 15 (+2) 9 (-1) 10 (+0) 10 (+0)

• Condition Immunities: paralyzed, petrified, poisoned, prone
• Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 60 ft.
• Languages: Ignan, one language of its creator's choice
• Challenge: 7 (2900 XP)
• Environments: Cave, Coast, Desert, Dungeon, Grassland, Mountain, Planar, Ruins, Swamp, Underground, Urban

• Illumination: The myrmidon sheds bright light in a 20-foot radius and dim light in a 40-foot radius.

• Magic Weapons: The myrmidon's weapon attacks are magical.

• Water Susceptibility: For every 5 feet the myrmidon moves in water, it takes 2 (1d4) cold damage.

Actions


• Multiattack: The myrmidon makes three scimitar attacks.

• Scimitar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

• Fiery Strikes (Recharge 6): The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) fire damage.