Fire Elemental

Large Elemental , Neutral
• Armor Class: 13
• Hit Points: 102 (12d10+36)
• Speed: 50 ft.

STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 16 (+3) 6 (-2) 10 (+0) 7 (-2)

• Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
• Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 60 ft.
• Languages: Ignan
• Challenge: 5 (1800 XP)
• Environments: Cave, Coast, Desert, Dungeon, Grassland, Mountain, Planar, Ruins, Underground

• Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

• Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

• Water Susceptibility: For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions


• Multiattack: The elemental makes two touch attacks.

• Touch: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.