Fire Elemental
Large Elemental
, Neutral
• Armor Class: 13
• Hit Points: 102 (12d10+36)
• Speed: 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
17 (+3) |
16 (+3) |
6 (-2) |
10 (+0) |
7 (-2) |
• Condition Immunities:
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
• Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
darkvision 60 ft.
• Languages:
Ignan
• Challenge:
5 (1800 XP)
• Environments:
Cave, Coast, Desert, Dungeon, Grassland, Mountain, Planar, Ruins, Underground
• Fire Form:
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
• Illumination:
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
• Water Susceptibility:
For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
• Multiattack:
The elemental makes two touch attacks.
• Touch:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.