Firenewt Warlock of Imix
Medium Humanoid
(Firenewt)
, Neutral Evil
• Armor Class: 10
• Hit Points: 33 (6d8+6)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
11 (+0) |
12 (+1) |
9 (-1) |
11 (+0) |
14 (+2) |
• Senses:
darkvision 120 ft. (penetrates magical darkness)
• Languages:
Draconic, Ignan
• Challenge:
1 (200 XP)
• Environments:
Grassland, Mountain, Underground
• Amphibious:
The firenewt can breathe air and water.
• Innate Spellcasting:
The firenewt's innate spellcasting ability is Charisma. It can innately cast mage armor (self only) at will, requiring no material components.
• Imix's Blessing:
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Spellcasting
The firenewt is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Actions
• Morningstar:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) piercing damage.