Flameskull

Tiny Undead , Neutral Evil
• Armor Class: 13
• Hit Points: 40 (9d4+18)
• Speed: 0 ft., fly 40 ft. It can hover.

STR DEX CON INT WIS CHA
1 (-5) 17 (+3) 14 (+2) 16 (+3) 10 (+0) 11 (+0)

• Skills: Arcana +5, Perception +2
• Condition Immunities: charmed, frightened, paralyzed, poisoned, prone
• Resistances: lightning, necrotic, piercing
• Senses: darkvision 60 ft.
• Languages: Common
• Challenge: 4 (1100 XP)
• Environments: Dungeon, Ruins

• Illumination: The flameskull sheds either dim light in a 15- foot radius, or bright light in a 15-foot radius and dim light for an additional 15 ft.. It can switch between the options as an action.

• Magic Resistance: The flameskull has advantage on saving throws against spells and other magical effects.

• Rejuvenation: If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.

Spellcasting


The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:

• Cantrips (at will): mage hand
• 1st level (3 slots): magic missile, shield
• 2nd level (2 slots): blur, flaming sphere
• 3rd level (1 slot): fireball


Actions


• Multiattack: The flameskull uses Fire Ray twice.

• Fire Ray: Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.