Flameskull
Tiny Undead
, Neutral Evil
• Armor Class: 13
• Hit Points: 40 (9d4+18)
• Speed: 0 ft., fly 40 ft. It can hover.
STR |
DEX |
CON |
INT |
WIS |
CHA |
1 (-5) |
17 (+3) |
14 (+2) |
16 (+3) |
10 (+0) |
11 (+0) |
• Skills:
Arcana +5, Perception +2
• Condition Immunities:
charmed, frightened, paralyzed, poisoned, prone
• Resistances:
lightning, necrotic, piercing
• Senses:
darkvision 60 ft.
• Languages:
Common
• Challenge:
4 (1100 XP)
• Environments:
Dungeon, Ruins
• Illumination:
The flameskull sheds either dim light in a 15- foot radius, or bright light in a 15-foot radius and dim light for an additional 15 ft.. It can switch between the options as an action.
• Magic Resistance:
The flameskull has advantage on saving throws against spells and other magical effects.
• Rejuvenation:
If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting
The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:
Actions
• Multiattack:
The flameskull uses Fire Ray twice.
• Fire Ray:
Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.