Flind
Medium Humanoid
(Gnoll)
, Chaotic Evil
• Armor Class: 16
• Hit Points: 127 (15d8+60)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
20 (+5) |
10 (+0) |
19 (+4) |
11 (+0) |
13 (+1) |
12 (+1) |
• Saving Throws:
Con +8, Wis +5
• Skills:
Intimidation +5, Perception +5
• Senses:
darkvision 60 ft.
• Languages:
Abyssal, Gnoll
• Challenge:
9 (5000 XP)
• Environments:
Arctic, Forest, Grassland
• Aura of Blood Thirst:
If the flind isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the flind.
Actions
• Multiattack:
The flind makes three attacks: one with each of its different flail attacks or three with its longbow.
• Flail of Madness:
Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 10 (1d10+5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.
• Flail of Pain:
Melee Weapon Attack: +9 to hit, reach 5 it, one target. Hit: 10 (1d10+5) bludgeoning damage plus 22 (4d10) psychic damage.
• Flail of Paralysis:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
• Longbow:
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 4 (1d8) piercing damage.