Gar Shatterkeel
Medium Humanoid
(Human)
, Neutral Evil
• Armor Class: 16
• Hit Points: 30 (15d8+45)
• Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
15 (+2) |
16 (+3) |
12 (+1) |
18 (+4) |
13 (+1) |
• Skills:
Nature +8, Survival +8
• Resistances:
cold
• Languages:
Aquan, Common
• Challenge:
9 (5000 XP)
• Amphibious:
Gar can breathe air and water.
• Legendary Resistance (2/Day):
If Gar fails a saving throw, he can choose to succeed instead.
• Water Walk:
Gar can stand and move on liquid surfaces as if they were solid ground.
• Watery Fall:
When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.
Spellcasting
Gar is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). He has the following druid spells prepared:
Actions
• Multiattack:
Gar makes two melee attacks, one with his claw and one with Drown.
• Claw:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until the grapple ends, Gar can't attack other creatures with his claw.
• Drown:
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) cold damage.