Ghast
Medium Undead
, Chaotic Evil
• Armor Class: 13
• Hit Points: 36 (8d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
17 (+3) |
10 (+0) |
11 (+0) |
10 (+0) |
8 (-1) |
• Condition Immunities:
poisoned
• Senses:
darkvision 60 ft.
• Languages:
Common
• Challenge:
2 (450 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Underground, Urban
• Stench:
Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
• Turn Defiance:
The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
• Bite:
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
• Claws:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.