Ghoul
Medium Undead
, Chaotic Evil
• Armor Class: 12
• Hit Points: 22 (5d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
15 (+2) |
10 (+0) |
7 (-2) |
10 (+0) |
6 (-2) |
• Condition Immunities:
poisoned
• Senses:
darkvision 60 ft.
• Languages:
Common
• Challenge:
1 (200 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Underground, Urban
Actions
• Bite:
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
• Claws:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.