Giant Goat
Large Beast
, Unaligned
• Armor Class: 11
• Hit Points: 19 (3d10+3)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
11 (+0) |
12 (+1) |
3 (-4) |
12 (+1) |
6 (-2) |
• Challenge:
1/2 (100 XP)
• Environments:
Forest, Grassland, Mountain
• Charge:
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
• Sure-Footed:
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
• Ram:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.