Giant Octopus

Large Beast , Unaligned
• Armor Class: 11
• Hit Points: 52 (8d10+8)
• Speed: 10 ft., swim 60 ft.

STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 4 (-3) 10 (+0) 4 (-3)

• Skills: Perception +4, Stealth +5
• Senses: darkvision 60 ft.
• Challenge: 1 (200 XP)
• Environments: Aquatic

• Hold Breath: While out of water, the octopus can hold its breath for 1 hour.

• Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

• Water Breathing: The octopus can breathe only underwater.

Actions


• Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

• Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.