Giant Octopus
Large Beast
, Unaligned
• Armor Class: 11
• Hit Points: 52 (8d10+8)
• Speed: 10 ft., swim 60 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
13 (+1) |
13 (+1) |
4 (-3) |
10 (+0) |
4 (-3) |
• Skills:
Perception +4, Stealth +5
• Senses:
darkvision 60 ft.
• Challenge:
1 (200 XP)
• Environments:
Aquatic
• Hold Breath:
While out of water, the octopus can hold its breath for 1 hour.
• Underwater Camouflage:
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
• Water Breathing:
The octopus can breathe only underwater.
Actions
• Tentacles:
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
• Ink Cloud (Recharges after a Short or Long Rest):
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.