Giant Scorpion
Large Beast
, Unaligned
• Armor Class: 15
• Hit Points: 52 (7d10+14)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
13 (+1) |
15 (+2) |
1 (-5) |
9 (-1) |
3 (-4) |
• Senses:
blindsight 60 ft.
• Challenge:
3 (700 XP)
• Environments:
Cave, Coast, Desert, Dungeon, Grassland, Ruins, Swamp, Underground
Actions
• Claw:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
• Multiattack:
The scorpion makes three attacks: two with its claws and one with its sting.
• Sting:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.