Giant Scorpion

Large Beast , Unaligned
• Armor Class: 15
• Hit Points: 52 (7d10+14)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 1 (-5) 9 (-1) 3 (-4)

• Senses: blindsight 60 ft.
• Challenge: 3 (700 XP)
• Environments: Cave, Coast, Desert, Dungeon, Grassland, Ruins, Swamp, Underground

Actions


• Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

• Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.

• Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.