Giant Sea Horse
Large Beast
, Unaligned
• Armor Class: 13
• Hit Points: 16 (3d10)
• Speed: 0 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
15 (+2) |
11 (+0) |
2 (-4) |
12 (+1) |
5 (-3) |
• Challenge:
1/2 (100 XP)
• Environments:
Aquatic
• Charge:
If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
• Water Breathing:
The sea horse can breathe only underwater.
Actions
• Ram:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.