Giant Sea Horse

Large Beast , Unaligned
• Armor Class: 13
• Hit Points: 16 (3d10)
• Speed: 0 ft., swim 40 ft.

STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)

• Challenge: 1/2 (100 XP)
• Environments: Aquatic

• Charge: If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

• Water Breathing: The sea horse can breathe only underwater.

Actions


• Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.