Giant Spider

Large Beast , Unaligned
• Armor Class: 14
• Hit Points: 26 (4d10+4)
• Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)

• Skills: Stealth +7
• Senses: blindsight 10 ft., darkvision 60 ft.
• Challenge: 1 (200 XP)
• Environments: Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Underground, Urban

• Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

• Web Sense: While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

• Web Walker: The spider ignores movement restrictions caused by webbing.

Actions


• Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

• Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).