Giant Strider
Large Monstrosity
, Neutral Evil
• Armor Class: 14
• Hit Points: 22 (3d10+6)
• Speed: 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
13 (+1) |
14 (+2) |
4 (-3) |
12 (+1) |
6 (-2) |
• Challenge:
1 (200 XP)
• Environments:
Grassland, Mountain, Underground
• Fire Absorption:
Whenever the giant strider is subjected to fire damage, it takes no damage and regains a number of hit points equal to half the fire damage dealt.
Actions
• Bite:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
• Fire Burst (Recharges 5-6):
The giant strider hurls a gout of flame at a point it can see within 60 feet of it. Each creature in a 10-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners, and it ignites flammable objects in that area that aren't being worn or carried.