Gladiator

Medium Humanoid (Any Race) , Any Alignment
• Armor Class: 16
• Hit Points: 112 (15d8+45)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)

• Saving Throws: Str +7, Dex +5, Con +6
• Skills: Athletics +10, Intimidation +5
• Languages: any one language (usually Common)
• Challenge: 5 (1800 XP)
• Environments: Urban

• Brave: The gladiator has advantage on saving throws against being frightened.

• Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions


• Multiattack: The gladiator makes three melee attacks or two ranged attacks.

• Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

• Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. **Reactions**

• Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.