Gladiator
Medium Humanoid
(Any Race)
, Any Alignment
• Armor Class: 16
• Hit Points: 112 (15d8+45)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
15 (+2) |
16 (+3) |
10 (+0) |
12 (+1) |
15 (+2) |
• Saving Throws:
Str +7, Dex +5, Con +6
• Skills:
Athletics +10, Intimidation +5
• Languages:
any one language (usually Common)
• Challenge:
5 (1800 XP)
• Environments:
Urban
• Brave:
The gladiator has advantage on saving throws against being frightened.
• Brute:
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
• Multiattack:
The gladiator makes three melee attacks or two ranged attacks.
• Spear:
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
• Shield Bash:
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
**Reactions**
• Parry:
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.