Gnoll Fang of Yeenoghu

Medium Humanoid (Gnoll) , Chaotic Evil
• Armor Class: 14
• Hit Points: 65 (10d8+20)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 15 (+2) 15 (+2) 10 (+0) 11 (+0) 13 (+1)

• Saving Throws: Con +4, Wis +2, Cha +3
• Senses: darkvision 60 ft.
• Languages: Abyssal, Gnoll
• Challenge: 4 (1100 XP)
• Environments: Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Urban

• Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions


• Multiattack: The gnoll makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.

• Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.