Gnoll Fang of Yeenoghu
Medium Humanoid
(Gnoll)
, Chaotic Evil
• Armor Class: 14
• Hit Points: 65 (10d8+20)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
15 (+2) |
15 (+2) |
10 (+0) |
11 (+0) |
13 (+1) |
• Saving Throws:
Con +4, Wis +2, Cha +3
• Senses:
darkvision 60 ft.
• Languages:
Abyssal, Gnoll
• Challenge:
4 (1100 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Urban
• Rampage:
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
• Multiattack:
The gnoll makes three attacks: one with its bite and two with its claws.
• Bite:
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage.
• Claw:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.