Gnoll Flesh Gnawer

Medium Humanoid (Gnoll) , Chaotic Evil
• Armor Class: 14
• Hit Points: 22 (4d8+4)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 8 (-1)

• Saving Throws: Dex +4
• Senses: darkvision 60 ft.
• Languages: Gnoll
• Challenge: 1 (200 XP)
• Environments: Arctic, Forest, Grassland

• Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions


• Multiattack: The gnoll makes three attacks: one with its bite and two with its shortsword.

• Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

• Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.

• Sudden Rush: Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.