Gnoll Flesh Gnawer
Medium Humanoid
(Gnoll)
, Chaotic Evil
• Armor Class: 14
• Hit Points: 22 (4d8+4)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
14 (+2) |
12 (+1) |
8 (-1) |
10 (+0) |
8 (-1) |
• Saving Throws:
Dex +4
• Senses:
darkvision 60 ft.
• Languages:
Gnoll
• Challenge:
1 (200 XP)
• Environments:
Arctic, Forest, Grassland
• Rampage:
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
• Multiattack:
The gnoll makes three attacks: one with its bite and two with its shortsword.
• Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
• Shortsword:
Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) piercing damage.
• Sudden Rush:
Until the end of the turn, the gnoll's speed increases by 60 feet and it doesn't provoke opportunity attacks.