Gnoll Pack Lord
Medium Humanoid
(Gnoll)
, Chaotic Evil
• Armor Class: 15
• Hit Points: 49 (9d8+9)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
14 (+2) |
13 (+1) |
8 (-1) |
11 (+0) |
9 (-1) |
• Senses:
darkvision 60 ft.
• Languages:
Gnoll
• Challenge:
2 (450 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Urban
• Rampage:
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
• Multiattack:
The gnoll makes two attacks, either with its glaive or its longbow, and uses its Incite Rampage if it can.
• Bite:
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
• Glaive:
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
• Longbow:
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
• Incite Rampage (Recharge 5-6):
One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.