Gnoll Witherling
Medium Undead
, Chaotic Evil
• Armor Class: 12
• Hit Points: 11 (2d8+2)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
8 (-1) |
12 (+1) |
5 (-3) |
5 (-3) |
5 (-3) |
• Condition Immunities:
exhaustion, poisoned
• Senses:
darkvision 60 ft.
• Languages:
understands Gnoll but can't speak
• Challenge:
1/4 (50 XP)
• Environments:
Arctic, Forest, Grassland
• Rampage:
When the witherling reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.
Actions
• Multiattack:
The witherling makes two attacks: one with its bite and one with its club, or two with its club.
• Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
• Club:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
**Reactions**
• Vengeful Strike:
In response to a gnoll being reduced to 0 hit points within 30 feet of the witherling, the witherling makes a melee attack.