Gnoll
Medium Humanoid
(Gnoll)
, Chaotic Evil
• Armor Class: 15
• Hit Points: 22 (5d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
12 (+1) |
11 (+0) |
6 (-2) |
10 (+0) |
7 (-2) |
• Senses:
darkvision 60 ft.
• Languages:
Gnoll
• Challenge:
1/2 (100 XP)
• Environments:
Arctic, Cave, Coast, Desert, Dungeon, Forest, Grassland, Mountain, Ruins, Swamp, Urban
• Rampage:
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
• Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
• Spear:
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
• Longbow:
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.