Goat
Medium Beast
, Unaligned
• Armor Class: 10
• Hit Points: 4 (1d8)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
10 (+0) |
11 (+0) |
2 (-4) |
10 (+0) |
5 (-3) |
• Challenge:
0 (10 XP)
• Environments:
Grassland, Urban
• Charge:
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
• Sure-Footed:
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
• Ram:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.