Goblin Boss
Small Humanoid
(Goblinoid)
, Neutral Evil
• Armor Class: 17
• Hit Points: 21 (6d6)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
14 (+2) |
10 (+0) |
10 (+0) |
8 (-1) |
10 (+0) |
• Skills:
Stealth +6
• Senses:
darkvision 60 ft.
• Languages:
Common, Goblin
• Challenge:
1 (200 XP)
• Environments:
Cave, Dungeon, Forest, Grassland, Mountain, Ruins, Urban
• Nimble Escape:
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
• Multiattack:
The goblin makes two attacks with its scimitar. The second attack has disadvantage.
• Scimitar:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
• Javelin:
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6) piercing damage.
**Reactions**
• Redirect Attack:
When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.