Goblin Boss

Small Humanoid (Goblinoid) , Neutral Evil
• Armor Class: 17
• Hit Points: 21 (6d6)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 10 (+0)

• Skills: Stealth +6
• Senses: darkvision 60 ft.
• Languages: Common, Goblin
• Challenge: 1 (200 XP)
• Environments: Cave, Dungeon, Forest, Grassland, Mountain, Ruins, Urban

• Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions


• Multiattack: The goblin makes two attacks with its scimitar. The second attack has disadvantage.

• Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

• Javelin: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6) piercing damage. **Reactions**

• Redirect Attack: When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.