Goblin

Small Humanoid (Goblinoid) , Neutral Evil
• Armor Class: 15
• Hit Points: 7 (2d6)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

• Skills: Stealth +6
• Senses: darkvision 60 ft.
• Languages: Common, Goblin
• Challenge: 1/4 (50 XP)
• Environments: Cave, Dungeon, Forest, Grassland, Mountain, Ruins, Urban

• Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions


• Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

• Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.