Gold Dragon Wyrmling
Medium Dragon
, Lawful Good
• Armor Class: 17
• Hit Points: 60 (8d8+24)
• Speed: 30 ft., fly 60 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
14 (+2) |
17 (+3) |
14 (+2) |
11 (+0) |
16 (+3) |
• Saving Throws:
Dex +4, Con +5, Wis +2, Cha +5
• Skills:
Perception +4, Stealth +4
• Senses:
blindsight 10 ft., darkvision 60 ft.
• Languages:
Draconic
• Challenge:
3 (700 XP)
• Environments:
Mountain, Ruins
• Amphibious:
The dragon can breathe air and water.
Actions
• Bite:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
• Breath Weapons (Recharge 5-6):
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.