Goristro

Huge Fiend (Demon) , Chaotic Evil
• Armor Class: 19
• Hit Points: 310 (23d12+161)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
25 (+7) 11 (+0) 25 (+7) 6 (-2) 13 (+1) 14 (+2)

• Saving Throws: Str +13, Dex +6, Con +13, Wis +7
• Skills: Perception +7
• Condition Immunities: poisoned
• Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 120 ft.
• Languages: Abyssal
• Challenge: 17 (18000 XP)
• Environments: Dungeon, Planar

• Charge: If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.

• Labyrinthine Recall: The goristro can perfectly recall any path it has traveled.

• Magic Resistance: The goristro has advantage on saving throws against spells and other magical effects.

• Siege Monster: The goristro deals double damage to objects and structures.

Actions


• Multiattack: The goristro makes three attacks: two with its fists and one with its hoof.

• Fist: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

• Hoof: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

• Gore: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.