Goristro
Huge Fiend
(Demon)
, Chaotic Evil
• Armor Class: 19
• Hit Points: 310 (23d12+161)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
25 (+7) |
11 (+0) |
25 (+7) |
6 (-2) |
13 (+1) |
14 (+2) |
• Saving Throws:
Str +13, Dex +6, Con +13, Wis +7
• Skills:
Perception +7
• Condition Immunities:
poisoned
• Resistances:
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
darkvision 120 ft.
• Languages:
Abyssal
• Challenge:
17 (18000 XP)
• Environments:
Dungeon, Planar
• Charge:
If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.
• Labyrinthine Recall:
The goristro can perfectly recall any path it has traveled.
• Magic Resistance:
The goristro has advantage on saving throws against spells and other magical effects.
• Siege Monster:
The goristro deals double damage to objects and structures.
Actions
• Multiattack:
The goristro makes three attacks: two with its fists and one with its hoof.
• Fist:
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
• Hoof:
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
• Gore:
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 45 (7d10 + 7) piercing damage.