Gray Ooze (Psychic)

Medium Ooze , Unaligned
• Armor Class: 8
• Hit Points: 22 (3d8+9)
• Speed: 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA
12 (+1) 6 (-2) 16 (+3) 6 (-2) 6 (-2) 2 (-4)

• Skills: Stealth +2
• Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
• Resistances: acid, cold, fire
• Senses: blindsight 60 ft. (blind beyond this radius)
• Challenge: 1/2 (100 XP)

• Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.

• Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

• False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions


• Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

• Psychic Crush (Recharge 5-6): The ooze targets one creature that it can sense within 60 feet of it. The target must make a DC 10 Intelligence saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one.