Greater Zombie
Medium Undead
, Neutral Evil
• Armor Class: 15
• Hit Points: 97 (13d8+39)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
10 (+0) |
17 (+3) |
4 (-3) |
6 (-2) |
6 (-2) |
• Saving Throws:
Wis + 1
• Condition Immunities:
charmed, exhaustion, frightened, paralyzed, poisoned
• Resistances:
cold, necrotic
• Senses:
darkvision 60 ft.
• Languages:
understands the languages it knew in life but can't speak
• Challenge:
5 (1800 XP)
• Source:
tales from the yawning portal, page 237
• Undead Nature:
A zombie doesn't require air, food, drink, or sleep.
• Turn Resistance:
The zombie has advantage on saving throws against any effect that turns undead.
• Undead Fortitude:
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
• Multiattack:
The zombie makes two melee attacks.
• Empowered Slam:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.