Greater Zombie

Medium Undead , Neutral Evil
• Armor Class: 15
• Hit Points: 97 (13d8+39)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 17 (+3) 4 (-3) 6 (-2) 6 (-2)

• Saving Throws: Wis + 1
• Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
• Resistances: cold, necrotic
• Senses: darkvision 60 ft.
• Languages: understands the languages it knew in life but can't speak
• Challenge: 5 (1800 XP)

• Source: tales from the yawning portal, page 237

• Undead Nature: A zombie doesn't require air, food, drink, or sleep.

• Turn Resistance: The zombie has advantage on saving throws against any effect that turns undead.

• Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions


• Multiattack: The zombie makes two melee attacks.

• Empowered Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.