Grimlock
Medium Humanoid
(Grimlock)
, Neutral Evil
• Armor Class: 11
• Hit Points: 11 (2d8+2)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
12 (+1) |
12 (+1) |
9 (-1) |
8 (-1) |
6 (-2) |
• Skills:
Athletics +5, Perception +3, Stealth +3
• Senses:
blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)
• Languages:
Undercommon
• Challenge:
1/4 (50 XP)
• Environments:
Cave, Dungeon, Underground
• Blind Senses:
The grimlock can't use its blindsight while deafened and unable to smell.
• Keen Hearing and Smell:
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
• Stone Camouflage:
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
• Spiked Bone Club:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.