Grimlock

Medium Humanoid (Grimlock) , Neutral Evil
• Armor Class: 11
• Hit Points: 11 (2d8+2)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 12 (+1) 9 (-1) 8 (-1) 6 (-2)

• Skills: Athletics +5, Perception +3, Stealth +3
• Senses: blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius)
• Languages: Undercommon
• Challenge: 1/4 (50 XP)
• Environments: Cave, Dungeon, Underground

• Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.

• Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

• Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions


• Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.