Guardian Naga

Large Monstrosity , Lawful Good
• Armor Class: 18
• Hit Points: 127 (15d10+45)
• Speed: 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)

• Saving Throws: Dex +8, Con +7, Int +7, Wis +8, Cha +8
• Condition Immunities: charmed, poisoned
• Senses: darkvision 60 ft.
• Languages: Celestial, Common
• Challenge: 10 (5900 XP)
• Environments: Cave, Coast, Forest, Ruins

• Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting


The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

• Cantrips (at will): mending, sacred flame, thaumaturgy
• 1st level (4 slots): command, cure wounds, shield of faith
• 2nd level (3 slots): calm emotions, hold person
• 3rd level (3 slots): bestow curse, clairvoyance
• 4th level (3 slots): banishment, freedom of movement
• 5th level (2 slots): flame strike, geas
• 6th level (1 slot): true seeing


Actions


• Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

• Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.