Guardian Naga
Large Monstrosity
, Lawful Good
• Armor Class: 18
• Hit Points: 127 (15d10+45)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
18 (+4) |
16 (+3) |
16 (+3) |
19 (+4) |
18 (+4) |
• Saving Throws:
Dex +8, Con +7, Int +7, Wis +8, Cha +8
• Condition Immunities:
charmed, poisoned
• Senses:
darkvision 60 ft.
• Languages:
Celestial, Common
• Challenge:
10 (5900 XP)
• Environments:
Cave, Coast, Forest, Ruins
• Rejuvenation:
If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting
The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
Actions
• Bite:
Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
• Spit Poison:
Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.