Hell Hound

Medium Fiend , Lawful Evil
• Armor Class: 15
• Hit Points: 45 (7d8+14)
• Speed: 50 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 14 (+2) 6 (-2) 13 (+1) 6 (-2)

• Skills: Perception +5
• Senses: darkvision 60 ft.
• Languages: understands Infernal but can't speak it
• Challenge: 3 (700 XP)
• Environments: Dungeon, Planar, Urban

• Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

• Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions


• Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

• Fire Breath (Recharge 5-6): The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.