Hell Hound
Medium Fiend
, Lawful Evil
• Armor Class: 15
• Hit Points: 45 (7d8+14)
• Speed: 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
12 (+1) |
14 (+2) |
6 (-2) |
13 (+1) |
6 (-2) |
• Skills:
Perception +5
• Senses:
darkvision 60 ft.
• Languages:
understands Infernal but can't speak it
• Challenge:
3 (700 XP)
• Environments:
Dungeon, Planar, Urban
• Keen Hearing and Smell:
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
• Pack Tactics:
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
• Bite:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
• Fire Breath (Recharge 5-6):
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.