Helmed Horror

Medium Construct , Unaligned
• Armor Class: 20
• Hit Points: 60 (8d8+24)
• Speed: 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

• Skills: Perception +4
• Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
• Resistances: bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
• Senses: blindsight 60 ft. (blind beyond this radius)
• Languages: understands the languages of its creator but can't speak
• Challenge: 4 (1100 XP)
• Environments: Dungeon, Ruins, Urban

• Magic Resistance: The helmed horror has advantage on saving throws against spells and other magical effects.

• Spell Immunity: The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions


• Multiattack: The helmed horror makes two longsword attacks.

• Longsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.