Helmed Horror
Medium Construct
, Unaligned
• Armor Class: 20
• Hit Points: 60 (8d8+24)
• Speed: 30 ft., fly 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
13 (+1) |
16 (+3) |
10 (+0) |
10 (+0) |
10 (+0) |
• Skills:
Perception +4
• Condition Immunities:
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned
• Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
• Senses:
blindsight 60 ft. (blind beyond this radius)
• Languages:
understands the languages of its creator but can't speak
• Challenge:
4 (1100 XP)
• Environments:
Dungeon, Ruins, Urban
• Magic Resistance:
The helmed horror has advantage on saving throws against spells and other magical effects.
• Spell Immunity:
The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Actions
• Multiattack:
The helmed horror makes two longsword attacks.
• Longsword:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.