Hezrou

Large Fiend (Demon) , Chaotic Evil
• Armor Class: 16
• Hit Points: 136 (13d10+65)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 17 (+3) 20 (+5) 5 (-3) 12 (+1) 13 (+1)

• Saving Throws: Str +7, Con +8, Wis +4
• Condition Immunities: poisoned
• Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
• Senses: darkvision 120 ft.
• Languages: Abyssal, telepathy 120 ft.
• Challenge: 8 (3900 XP)
• Environments: Dungeon, Planar

• Magic Resistance: The hezrou has advantage on saving throws against spells and other magical effects.

• Stench: Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions


• Multiattack: The hezrou makes three attacks: one with its bite and two with its claws.

• Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

• Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

• Variant: Summon Demon (1/Day): The demon chooses what to summon and attempts a magical summoning. A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.