Hezrou
Large Fiend
(Demon)
, Chaotic Evil
• Armor Class: 16
• Hit Points: 136 (13d10+65)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
17 (+3) |
20 (+5) |
5 (-3) |
12 (+1) |
13 (+1) |
• Saving Throws:
Str +7, Con +8, Wis +4
• Condition Immunities:
poisoned
• Resistances:
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
• Senses:
darkvision 120 ft.
• Languages:
Abyssal, telepathy 120 ft.
• Challenge:
8 (3900 XP)
• Environments:
Dungeon, Planar
• Magic Resistance:
The hezrou has advantage on saving throws against spells and other magical effects.
• Stench:
Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Actions
• Multiattack:
The hezrou makes three attacks: one with its bite and two with its claws.
• Bite:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
• Claws:
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
• Variant: Summon Demon (1/Day):
The demon chooses what to summon and attempts a magical summoning.
A hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.