Hobgoblin
Medium Humanoid
(Goblinoid)
, Lawful Evil
• Armor Class: 18
• Hit Points: 11 (2d8+2)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
13 (+1) |
12 (+1) |
12 (+1) |
10 (+0) |
10 (+0) |
9 (-1) |
• Senses:
darkvision 60 ft.
• Languages:
Common, Goblin
• Challenge:
1/2 (100 XP)
• Environments:
Arctic, Coast, Grassland, Mountain, Urban
• Martial Advantage:
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
• Longsword:
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
• Longbow:
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.