Hobgoblin

Medium Humanoid (Goblinoid) , Lawful Evil
• Armor Class: 18
• Hit Points: 11 (2d8+2)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)

• Senses: darkvision 60 ft.
• Languages: Common, Goblin
• Challenge: 1/2 (100 XP)
• Environments: Arctic, Coast, Grassland, Mountain, Urban

• Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions


• Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

• Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.