Illithilich

Medium Undead , Any Evil Alignment
• Armor Class: 17
• Hit Points: 135 (18d8+54)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 16 (+3) 20 (+5) 14 (+2) 16 (+3)

• Saving Throws: Con +10, Int +12, Wis +9
• Skills: Arcana +18, History +12, Insight +9, Perception +9
• Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
• Resistances: cold, lightning, necrotic
• Senses: truesight 120 ft.
• Languages: Deep Speech, Undercommon, telepathy 120 ft.
• Challenge: 22 (41000 XP)

• Legendary Resistance (3/Day): If the illithilich fails a saving throw, it can choose to succeed instead.

• Rejuvenation: If it has a phylactery, a destroyed illithilich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

• Turn Resistance: The illithilich has advantage on saving throws against any effect that turns undead.

• Magic Resistance: The illithilich has advantage on saving throws against spells and other magical effects.

Spellcasting


The illithilich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

• Cantrips (at will): mage hand, prestidigitation, ray of frost
• 1st level (4 slots): detect magic, magic missile, shield, thunderwave
• 2nd level (3 slots): detect thoughts, invisibility, melf's acid arrow, mirror image
• 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
• 4th level (3 slots): blight, dimension door
• 5th level (3 slots): cloudkill, scrying
• 6th level (1 slot): disintegrate, globe of invulnerability
• 7th level (1 slot): finger of death, plane shift
• 8th level (1 slot): dominate monster, power word stun
• 9th level (1 slot): power word kill

Innate Spellcasting (Psionics)


The illithilich's innate spellcasting ability is Intelligence (spell save DC 20). It can innately cast the following spells, requiring no components.

• At will: detect thoughts, levitate
• 1/day each: dominate monster, plane shift (self only)


Actions


• Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

• Tentacles: Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 21 (3d10+5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be stunned until this grapple ends.

• Extract Brain: Melee Weapon Attack: +12 to hit, reach 5 ft., one incapacitated humanoid grappled by the lich. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the lich kills the target by extracting and devouring its brain.

• Mind Blast (Recharge 5-6): The illithilich magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8+5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions


The illithilich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The illithilich regains spent legendary actions at the start of its turn.

• Tentacles: The illithilich makes one attack with its tentacles.

• Extract Brain (Costs 2 Actions): The illithilich uses Extract Brain.

• Mind Blast (Costs 3 Actions): The illithilich recharges its Mind Blast and uses it.

• Cast Spell (Costs 1-3 Actions): The illithilich uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell.