Iron Golem
Large Construct
, Unaligned
• Armor Class: 20
• Hit Points: 210 (20d10+100)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
24 (+7) |
9 (-1) |
20 (+5) |
3 (-4) |
11 (+0) |
1 (-5) |
• Condition Immunities:
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
• Senses:
darkvision 120 ft.
• Languages:
understands the languages of its creator but can't speak
• Challenge:
16 (15000 XP)
• Environments:
Dungeon, Ruins, Urban
• Fire Absorption:
Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
• Immutable Form:
The golem is immune to any spell or effect that would alter its form.
• Magic Resistance:
The golem has advantage on saving throws against spells and other magical effects.
• Magic Weapons:
The golem's weapon attacks are magical.
Actions
• Multiattack:
The golem makes two melee attacks.
• Slam:
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
• Sword:
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
• Poison Breath (Recharge 5-6):
The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.