Iron Golem

Large Construct , Unaligned
• Armor Class: 20
• Hit Points: 210 (20d10+100)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 20 (+5) 3 (-4) 11 (+0) 1 (-5)

• Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
• Senses: darkvision 120 ft.
• Languages: understands the languages of its creator but can't speak
• Challenge: 16 (15000 XP)
• Environments: Dungeon, Ruins, Urban

• Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

• Immutable Form: The golem is immune to any spell or effect that would alter its form.

• Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.

• Magic Weapons: The golem's weapon attacks are magical.

Actions


• Multiattack: The golem makes two melee attacks.

• Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

• Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

• Poison Breath (Recharge 5-6): The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.