Jackal
Small Beast
, Unaligned
• Armor Class: 12
• Hit Points: 3 (1d6)
• Speed: 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
8 (-1) |
15 (+2) |
11 (+0) |
3 (-4) |
12 (+1) |
6 (-2) |
• Skills:
Perception +3
• Challenge:
0 (10 XP)
• Environments:
Desert, Grassland
• Keen Hearing and Smell:
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
• Pack Tactics:
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
• Bite:
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.