Kalka-Kylla

Large Monstrosity , Neutral
• Armor Class: 15
• Hit Points: 85 (10d10+30)
• Speed: 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 16 (+3) 15 (+2) 16 (+3) 12 (+1)

• Skills: Deception +3, Insight +5, Stealth +3
• Senses: blindsight 30 ft.
• Languages: Olman
• Challenge: 3 (700 XP)

• Source: tales from the yawning portal, page 238

• Amphibious: Kalka-Kylla can breathe air and water.

• False Appearance: While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

• Shell: Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions


• Multiattack: Kalka-Kylla makes two claw attacks.

• Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.