Kalka-Kylla
Large Monstrosity
, Neutral
• Armor Class: 15
• Hit Points: 85 (10d10+30)
• Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
12 (+1) |
16 (+3) |
15 (+2) |
16 (+3) |
12 (+1) |
• Skills:
Deception +3, Insight +5, Stealth +3
• Senses:
blindsight 30 ft.
• Languages:
Olman
• Challenge:
3 (700 XP)
• Source:
tales from the yawning portal, page 238
• Amphibious:
Kalka-Kylla can breathe air and water.
• False Appearance:
While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
• Shell:
Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.
Actions
• Multiattack:
Kalka-Kylla makes two claw attacks.
• Claw:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.