Kenku
Medium Humanoid
(Kenku)
, Chaotic Neutral
• Armor Class: 13
• Hit Points: 13 (3d8)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
10 (+0) |
16 (+3) |
10 (+0) |
11 (+0) |
10 (+0) |
10 (+0) |
• Skills:
Deception +4, Perception +2, Stealth +5
• Languages:
understands Auran and Common but speaks only through the use of its Mimicry trait
• Challenge:
1/4 (50 XP)
• Environments:
Arctic, Coast, Desert, Forest, Grassland, Mountain, Ruins, Urban
• Ambusher:
In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised
• Mimicry:
The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
• Shortsword:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
• Shortbow:
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.