Kenku

Medium Humanoid (Kenku) , Chaotic Neutral
• Armor Class: 13
• Hit Points: 13 (3d8)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 11 (+0) 10 (+0) 10 (+0)

• Skills: Deception +4, Perception +2, Stealth +5
• Languages: understands Auran and Common but speaks only through the use of its Mimicry trait
• Challenge: 1/4 (50 XP)
• Environments: Arctic, Coast, Desert, Forest, Grassland, Mountain, Ruins, Urban

• Ambusher: In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised

• Mimicry: The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions


• Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

• Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.