Ki-rin
Huge Celestial
, Lawful Good
• Armor Class: 20
• Hit Points: 152 (16d12+48)
• Speed: 60 ft., fly 120 ft. (hover)
STR |
DEX |
CON |
INT |
WIS |
CHA |
21 (+5) |
16 (+3) |
16 (+3) |
19 (+4) |
20 (+5) |
20 (+5) |
• Skills:
Insight +9, Perception +9, Religion +8
• Condition Immunities:
poisoned
• Senses:
blindsight 30 ft., darkvision 120 ft.
• Languages:
all, telepathy 120 ft.
• Challenge:
12 (8400 XP)
• Environments:
Coast, Desert, Grassland, Mountain
• Legendary Resistance (3/Day):
If the ki-rin fails a saving throw, it can choose to succeed instead.
• Magic Resistance:
The ki-rin has advantage on saving throws against spells and other magical effects.
• Magic Weapons:
The ki-rin's weapon attacks are magical.
Innate Spellcasting
The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:
Spellcasting
The ki-rin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Actions
• Multiattack:
The ki-rin makes three attacks: two with its hooves and one with its horn.
• Hoof:
Melee Weapon Attack: +9 to hit, reach 15 ft, one target. Hit: 10 (2d4+5) bludgeoning damage.
• Horn:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) piercing damage.
Legendary Actions
The ki-rin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ki-rin regains spent legendary actions at the start of its turn.
• Detect:
The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
• Smite:
The ki-rin makes a hoof attack or casts sacred flame.
• Move:
The ki-rin moves up to its half its speed without provoking opportunity attacks.