Kobold Scale Sorcerer
Small Humanoid
(Kobold)
, Lawful Evil
• Armor Class: 15
• Hit Points: 27 (5d6+10)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
7 (-2) |
15 (+2) |
14 (+2) |
10 (+0) |
9 (-1) |
14 (+2) |
• Skills:
Arcana +2, Medicine +1
• Senses:
darkvision 60 ft.
• Languages:
Common, Draconic
• Challenge:
1 (200 XP)
• Environments:
Forest, Grassland, Mountain, Underground, Urban
• Sorcery Points:
Sorcery Points. The kobold has 3 sorcery points. It can spend 1 or more sorcery points as a bonus action to gain one of the following benefits:
Heightened Spell: When it casts a spell that forces a creature to a saving throw to resist the spell's effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
• Pack Tactics:
The kobold has advantage on an attack roll against a creature it at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
• Sunlight Sensitivity:
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
Actions
• Dagger:
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 4 (1d4+2) piercing damage.