Kraken Priest

Medium Humanoid (Any Race) , Any Evil Alignment
• Armor Class: 10
• Hit Points: 75 (10d8+30)
• Speed: 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 16 (+3) 10 (+0) 15 (+2) 14 (+2)

• Skills: Perception +5
• Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
• Languages: any two languages
• Challenge: 5 (1800 XP)
• Environments: Coast, Aquatic

• Amphibious: The priest can breathe air and water.

Innate Spellcasting


The priest's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

• At will: command, create or destroy water
• 3/day each: control water, darkness, water breathing, water walk
• 1/day each: call lightning, evard's black tentacles


Actions


• Thunderous Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

• Voice of the Kraken (Recharges after a Short or Long Rest): A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.