Kraken Priest
Medium Humanoid
(Any Race)
, Any Evil Alignment
• Armor Class: 10
• Hit Points: 75 (10d8+30)
• Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
10 (+0) |
16 (+3) |
10 (+0) |
15 (+2) |
14 (+2) |
• Skills:
Perception +5
• Resistances:
bludgeoning, piercing, and slashing from nonmagical attacks
• Languages:
any two languages
• Challenge:
5 (1800 XP)
• Environments:
Coast, Aquatic
• Amphibious:
The priest can breathe air and water.
Innate Spellcasting
The priest's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Actions
• Thunderous Touch:
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
• Voice of the Kraken (Recharges after a Short or Long Rest):
A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.