Kuo-Toa Monitor

Medium Humanoid (Kuo-Toa) , Neutral Evil
• Armor Class: 13
• Hit Points: 65 (10d8+20)
• Speed: 33 ft., swim 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 11 (+0)

• Skills: Perception +6, Religion +4
• Senses: darkvision 120 ft.
• Languages: Undercommon
• Challenge: 2 (450 XP)

• Amphibious: The kuo-toa can breathe air and water.

• Otherwordly Perception: The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

• Slippery: The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

• Sunlight Sensitivity: While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

• Unarmored Defense: The kuo-toa adds its Wisdom modifier to its armor class.

Actions


• Multiattack: The kuo-toa makes one bite attack and two unarmed strikes.

• Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

• Unarmed Strike: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.