Kuo-Toa Monitor
Medium Humanoid
(Kuo-Toa)
, Neutral Evil
• Armor Class: 13
• Hit Points: 65 (10d8+20)
• Speed: 33 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
10 (+0) |
14 (+2) |
12 (+1) |
14 (+2) |
11 (+0) |
• Skills:
Perception +6, Religion +4
• Senses:
darkvision 120 ft.
• Languages:
Undercommon
• Challenge:
2 (450 XP)
• Amphibious:
The kuo-toa can breathe air and water.
• Otherwordly Perception:
The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
• Slippery:
The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.
• Sunlight Sensitivity:
While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
• Unarmored Defense:
The kuo-toa adds its Wisdom modifier to its armor class.
Actions
• Multiattack:
The kuo-toa makes one bite attack and two unarmed strikes.
• Bite:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
• Unarmed Strike:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.