Lamia

Large Monstrosity , Chaotic Evil
• Armor Class: 13
• Hit Points: 97 (13d10+26)
• Speed: 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)

• Skills: Deception +7, Insight +4, Stealth +3
• Senses: darkvision 60 ft.
• Languages: Abyssal, Common
• Challenge: 4 (1100 XP)
• Environments: Desert, Ruins

Innate Spellcasting


The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

• At will: disguise self (any humanoid form), major image
• 3/day each: charm person, mirror image, scrying, suggestion
• 1/day: geas


Actions


• Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

• Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

• Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

• Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.