Lamia
Large Monstrosity
, Chaotic Evil
• Armor Class: 13
• Hit Points: 97 (13d10+26)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) |
13 (+1) |
15 (+2) |
14 (+2) |
15 (+2) |
16 (+3) |
• Skills:
Deception +7, Insight +4, Stealth +3
• Senses:
darkvision 60 ft.
• Languages:
Abyssal, Common
• Challenge:
4 (1100 XP)
• Environments:
Desert, Ruins
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
Actions
• Multiattack:
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
• Claws:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
• Dagger:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
• Intoxicating Touch:
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.