Lion
Large Beast
, Unaligned
• Armor Class: 12
• Hit Points: 26 (4d10+4)
• Speed: 50 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
15 (+2) |
13 (+1) |
3 (-4) |
12 (+1) |
8 (-1) |
• Skills:
Perception +3, Stealth +6
• Challenge:
1 (200 XP)
• Environments:
Grassland
• Keen Smell:
The lion has advantage on Wisdom (Perception) checks that rely on smell.
• Pack Tactics:
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
• Pounce:
If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
• Running Leap:
With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
• Bite:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
• Claw:
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.