Lizardfolk
Medium Humanoid
(Lizardfolk)
, Neutral
• Armor Class: 15
• Hit Points: 22 (4d8+4)
• Speed: 30 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
10 (+0) |
13 (+1) |
7 (-2) |
12 (+1) |
7 (-2) |
• Skills:
Perception +3, Stealth +4, Survival +5
• Languages:
Draconic
• Challenge:
1/2 (100 XP)
• Environments:
Coast, Dungeon, Forest, Grassland, Swamp
• Hold Breath:
The lizardfolk can hold its breath for 15 minutes.
Actions
• Multiattack:
The lizardfolk makes two melee attacks, each one with a different weapon.
• Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
• Heavy Club:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
• Javelin:
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
• Spiked Shield:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.