Lizardfolk

Medium Humanoid (Lizardfolk) , Neutral
• Armor Class: 15
• Hit Points: 22 (4d8+4)
• Speed: 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)

• Skills: Perception +3, Stealth +4, Survival +5
• Languages: Draconic
• Challenge: 1/2 (100 XP)
• Environments: Coast, Dungeon, Forest, Grassland, Swamp

• Hold Breath: The lizardfolk can hold its breath for 15 minutes.

Actions


• Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.

• Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

• Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

• Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

• Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.