Male Steeder
Medium Beast
, Unaligned
• Armor Class: 12
• Hit Points: 13 (2d8+4)
• Speed: 30 ft., climb 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
12 (+1) |
14 (+2) |
2 (-4) |
10 (+0) |
3 (-4) |
• Skills:
Stealth +5
• Senses:
darkvision 120 ft.
• Languages:
-
• Challenge:
1/4 (50 XP)
• Spider Climb:
The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
• Leap:
The steeder can expend all its movement on its turn to jump up to 60 feet vertically or horizontally, provided that is speed is at least 30 feet.
Actions
• Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.
• Sticky Leg (Recharges when the Steeder Has No Creatures Grappled:
Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck ot the steeder's leg and grappled until it escapes (escape DC 12)