Male Steeder

Medium Beast , Unaligned
• Armor Class: 12
• Hit Points: 13 (2d8+4)
• Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 14 (+2) 2 (-4) 10 (+0) 3 (-4)

• Skills: Stealth +5
• Senses: darkvision 120 ft.
• Languages: -
• Challenge: 1/4 (50 XP)

• Spider Climb: The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

• Leap: The steeder can expend all its movement on its turn to jump up to 60 feet vertically or horizontally, provided that is speed is at least 30 feet.

Actions


• Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 4 (1d8) acid damage on a failed save, or half as much damage on a successful one.

• Sticky Leg (Recharges when the Steeder Has No Creatures Grappled: Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck ot the steeder's leg and grappled until it escapes (escape DC 12)