Merrow

Large Monstrosity , Chaotic Evil
• Armor Class: 13
• Hit Points: 45 (6d10+12)
• Speed: 10 ft., swim 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 15 (+2) 8 (-1) 10 (+0) 9 (-1)

• Senses: darkvision 60 ft.
• Languages: Abyssal, Aquan
• Challenge: 2 (450 XP)
• Environments: Aquatic

• Amphibious: The merrow can breathe air and water.

Actions


• Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.

• Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

• Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

• Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.