Merrow
Large Monstrosity
, Chaotic Evil
• Armor Class: 13
• Hit Points: 45 (6d10+12)
• Speed: 10 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
10 (+0) |
15 (+2) |
8 (-1) |
10 (+0) |
9 (-1) |
• Senses:
darkvision 60 ft.
• Languages:
Abyssal, Aquan
• Challenge:
2 (450 XP)
• Environments:
Aquatic
• Amphibious:
The merrow can breathe air and water.
Actions
• Multiattack:
The merrow makes two attacks: one with its bite and one with its claws or harpoon.
• Bite:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
• Claws:
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
• Harpoon:
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.