Miraj Vizann
Medium Humanoid
(Earth Genasi)
, Neutral Evil
• Armor Class: 10
• Hit Points: 82 (11d8+33)
• Speed: 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) |
10 (+0) |
17 (+3) |
13 (+1) |
11 (+0) |
18 (+4) |
• Skills:
Arcana +4, Deception +7
• Languages:
Common, Primordial
• Challenge:
6 (2300 XP)
• Earth Walk:
Moving through difficult terrain made of earth or stone costs Miraj no extra movement.
Innate Spellcasting
Miraj's innate spellcasting ability is Constitution (spell save DC 14). He can innately cast the following spell, requiring no material components:
Spellcasting
Miraj is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
Actions
• Staff:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage when used with two hands.